Freddy Will's Notebook

    The mind of an Intricate Wordsmith

    I know that the creators will make some mistakes, but when it comes to Ghost Recon, the stigma is carved in stone. You should expect it to suck. They always have the most beautiful graphics. Their storyline is still fascinating, but how many pistols and sniper rifles can you discover in an enemy’s camp? Do we need so many weapons? These are my first questions. Let’s talk about their sniper rifles. Every gamer agrees that an in-game sniper rifle should allow the player to take beautiful long-range shots. Especially if you’re attacking an unsuspecting enemy, in every other shooting game, you get a sniper rifle, and the rifle scope works perfectly. In Ghost Recon, this is hardly the case.

    Another annoying factor is the mobility of your character.

    You will find that you squint to identify your target. You can barely see what you’re attempting to shoot. Your character has the most flashy sniper rifle, yet you can not see your mark when it’s time to make that money shot. You miss easy licks that lead to in-game mayhem. When it comes to their assault rifles, the nightmare in Ghost Recon gets even more painful. Now you have a situation where you have to kill a more significant number of targets with psychic powers to detect you wherever you hide, but your rifle might as well be a fly swatter. If you have not spent much time practicing, your elaborate gun will unload a full magazine without killing a single enemy.

    While your character suffers from reloading his beautiful gun, he suddenly has several enemies that have closed in on his hiding spot. So your sniper rifle cannot give you the advantage from a long distance, and your assault rifle sprays out all its bullets, hitting nothing but air. Another annoying factor is the mobility of your character. You have an elite US soldier who can not shoot for shit. He misses most of his shots. He leans against every surface and cannot walk through the doors without a struggle. Even if you had a crouching position, he gets up if he is shot. He breaks his camouflage and becomes a greater liability. In Breakpoint, he is supposed to carry wounded comrades or hide dead enemy fighters.

    However, he takes forever to pick up the body, which makes him less charming. His best bet in most cases is to book it when the alarms go off. It’s nothing like the hero on the poster. Metacritic is correct; Tom Clancy’s Ghost Recon Breakpoint is another Ghost Recon frustration. It is undoubtedly very “underwhelming” and “miserable.” I like the mission design, characters, graphics, vehicles, terrain, dialogue, microtransactions, etc. I want the game to work, but there are too many glitches. I never liked the AI team in Wildlands, but they became bearable after they patched it up a few times. Now that this one does not have an AI team, the game proves to be a strong underperformer.

    It’s such a waste of time that I wonder if its creator is a gamer. Shit, what do they sell, or is it just about making quick money? A real player will never have such a product for other players to play with. I also believe that Richard Wakeling of Gamespot is right when he said: “Breakpoint is a chaotic bunch of different ideas that bring together and invites different aspects of other Ubisoft games, half baked and out of place … Its characteristic feature is running beside, to be safe and stable is the whole thing.” It feels like they came from every other game, from Splinter Cell on Sniper to Grand Theft Auto to Call of Duty. The only problem is that their version is astronomically below average if they stole from those other games.*

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